2015-12-08 11:02
redsixwing in
capsulerp
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
This is currently a placeholder while I figure out how to Fate. :D Last sheet update: 12/16
Any and all advice and assistance is welcome!
Player:
redsixwing
Description:
The AI pilot of the Traveler was known as *Ascension. Something terrible befell the ship and its pilot together, and found in the wreckage was Rai - who may once have been a pilot, but spent the time between disaster and rescue living the part of the main character in the niche stealth/action video game, Shadow of the Wendigo. His memories match those of the game character rather than a completely ordinary nav AI, and he no longer remembers his previous life due to corruption in the drives of the Traveler.
*Ascension, when he projects himself to interact with his crewmates, appears as a vaguely Caucasian man with delicate features, blue eyes, and long, straight black hair, typically worn loose. He wears a standard Traveler II uniform with pilot's insignia. Rai is identical, save that his hair is stark white. He wears whatever is at hand, but favors soft browns and greys with minimal ornament.
Planning thread here.
Skills
[+4] Great Skill: (SKILL)
[+3] Good Skills: (SKILL), (SKILL)
[+2] Fair Skills: (SKILL), (SKILL), (SKILL)
[+1] Average Skills: (SKILL), (SKILL), (SKILL), (SKILL)
Primary Aspects
Neurotype Aspect: You are the Navigator
Rai is a strong spatial thinker, possessing an intuitive understanding of both realspace physics and subspace travel. While he likely couldn't describe the mathematics without delving into the personal symbolism he uses to solve problems in shorthand (see Hermetic Student) - if he knows where something is, and where it needs to be, he can probably find a way to get it there.
Like other navigators, both fictional and historical, there's an awful lot of data kicking around Rai's head... some of it better organized than others. More formal descriptions of how he does what he does are buried in there, along with less accessible material. His repressed and corrupted memories of life as *Ascension are still present somewhere, along with whatever last memories he managed to form on the dying Traveler.
Phenotype Aspect: JRPG Anti-Hero
Tall, slim, white-haired, blue-eyed: sound like trouble yet? The protagonist of Shadow of the Wendigo was designed along the lines of many a video game's anti-hero, using familiar tropes to signal attitudes and skills.
General Aspects
- Hermetic Student: Rai is a Hermetic mage. He uses elaborate mathematical formulae to cast spells, typically represented by geometric diagrams. While the casting is a matter of executing a math problem, learning new spells or advancing existing ones requires him to design new formulae.
Since his survival as a corporate saboteur depends on learning quickly and effectively, he has extraordinary focus and mental acuity. His curiosity, however, can be turned against him - and he's been known to distract himself by mulling over a tempting problem longer than he ought, even under stressful circumstances.
While *Ascension found putting complex formulae into aesthetically pleasing patterns to be an amusing game, for Rai, it's the only way he can still access some of his skills.
Stunts
- The one for making nearby consoles zap things in realspace
- The one for using Deceive to throw illusions using nearby projectors
Stress Boxes
Some stress boxes go here.
Consequences
-2:
-4:
-6:
Refresh Rate
Rai begins each session with [TBD] Fate Points.
jewelfox , I have some questions about game structure and character build. I'll start stuffing them in here so that they're visible to everyone, and as we get things figured out, the sheet template will likely sort itself. :)
Any and all advice and assistance is welcome!
Player:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Description:
The AI pilot of the Traveler was known as *Ascension. Something terrible befell the ship and its pilot together, and found in the wreckage was Rai - who may once have been a pilot, but spent the time between disaster and rescue living the part of the main character in the niche stealth/action video game, Shadow of the Wendigo. His memories match those of the game character rather than a completely ordinary nav AI, and he no longer remembers his previous life due to corruption in the drives of the Traveler.
*Ascension, when he projects himself to interact with his crewmates, appears as a vaguely Caucasian man with delicate features, blue eyes, and long, straight black hair, typically worn loose. He wears a standard Traveler II uniform with pilot's insignia. Rai is identical, save that his hair is stark white. He wears whatever is at hand, but favors soft browns and greys with minimal ornament.
Planning thread here.
Skills
[+4] Great Skill: (SKILL)
[+3] Good Skills: (SKILL), (SKILL)
[+2] Fair Skills: (SKILL), (SKILL), (SKILL)
[+1] Average Skills: (SKILL), (SKILL), (SKILL), (SKILL)
Primary Aspects
Neurotype Aspect: You are the Navigator
Rai is a strong spatial thinker, possessing an intuitive understanding of both realspace physics and subspace travel. While he likely couldn't describe the mathematics without delving into the personal symbolism he uses to solve problems in shorthand (see Hermetic Student) - if he knows where something is, and where it needs to be, he can probably find a way to get it there.
Like other navigators, both fictional and historical, there's an awful lot of data kicking around Rai's head... some of it better organized than others. More formal descriptions of how he does what he does are buried in there, along with less accessible material. His repressed and corrupted memories of life as *Ascension are still present somewhere, along with whatever last memories he managed to form on the dying Traveler.
Phenotype Aspect: JRPG Anti-Hero
Tall, slim, white-haired, blue-eyed: sound like trouble yet? The protagonist of Shadow of the Wendigo was designed along the lines of many a video game's anti-hero, using familiar tropes to signal attitudes and skills.
General Aspects
- Hermetic Student: Rai is a Hermetic mage. He uses elaborate mathematical formulae to cast spells, typically represented by geometric diagrams. While the casting is a matter of executing a math problem, learning new spells or advancing existing ones requires him to design new formulae.
Since his survival as a corporate saboteur depends on learning quickly and effectively, he has extraordinary focus and mental acuity. His curiosity, however, can be turned against him - and he's been known to distract himself by mulling over a tempting problem longer than he ought, even under stressful circumstances.
While *Ascension found putting complex formulae into aesthetically pleasing patterns to be an amusing game, for Rai, it's the only way he can still access some of his skills.
Stunts
- The one for making nearby consoles zap things in realspace
- The one for using Deceive to throw illusions using nearby projectors
Stress Boxes
Some stress boxes go here.
Consequences
-2:
-4:
-6:
Refresh Rate
Rai begins each session with [TBD] Fate Points.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
On Rai and *Ascension...
It seems like our game structure will exist in two parts - the first, in the not-so-far future; the second, in the very far future. That's exciting and cool. :)
What I'm wondering is: if our start point is on the Traveller II, and I'm running *Ascension.. and then we reach the Traveller and I'm running Rai..
o.O
That sounds like a recipe for confusion, both for me and for everyone else, and puts me in the position of writing the character essentially against himself - awkward.
Or, if the group needs to go from Traveller II to Traveller, it puts me unable to join them on that part of the adventure if *Ascension can't go with.
I've had a couple of thoughts, but the gist of it is this:
If the group needs to physically leave Traveller II, *Ascension goes with the group, or at least the "active copy" of him does, with a hibernating main copy left behind to tend to Traveller II. When they reach Traveller, *Ascension would naturally want to upload and find out what happened to his predecessor. The upload process merges him with the hibernating main copy - Rai - and the character as envisioned is created.
I'm not sure how to flesh out the skills, if something similar to the above happens.
Of course, I could build with ALL the skills in mind - have Rai still have nav skills, just probably not to the same degree as *Ascension. That gets the group out of the jam of suddenly not having a navigator, since that didn't seem to go over too well in the previous planning thread. :)
What do you think?
Is merging the two concepts something feasible?
Re: On Rai and *Ascension...
I think that our planned solution was, *Ascension would largely be a "player-controlled NPC" who stays with the ship, and has a subset of Rai's skills and aspects. Then we make sure to bring Rai in quickly, and give you control over various aspects of environment and storytelling on board Traveler until that happens.
This might have fewer things that could go wrong with it, and feel less forced ... It might also mean that when we get to the far future, *Ascension might be there waiting for us.
What do you think?
Edit: Another thing you could do is have *Ascension play mission control, so to speak, even after the group meets up with Rai. This way he could stay in the storyline with minimal fuss over logistics.
Re: On Rai and *Ascension...
I like your ideas better. :D Let's run with it, and I'll overlap an aspect and a few skills to *Ascension, so that if they're needed, they can be on hand.
Re: On Rai and *Ascension...
Re: On Rai and *Ascension...
I remember we came up with an aspect reflecting Rai's magic-use but for the life of me I cannot find my notes. >.< Hermetic Student, I think? That puts him with two non-core Aspects, plus the neuro- and phenotypes. Am I right in thinking that leaves 4 refresh points? Or do I have Aspects crossed up with Stunts?
*rubs hands* Scribbling in the digital margins is fun.
Re: On Rai and *Ascension...
Pick one skill per tier for *Ascension to use, maybe ... Rai has full access to the rest.
What if Rai's "magic use" is his way of understanding the Interface skill? So like, if he fought another AI or a security system, it'd involve throwing lightning at virtual opponents and monsters.
Maybe he has a stunt that lets him short out consoles, and attack people with lightning in the physical world. >_>; He might have to spend a Fate Point to blow out a panel or system (which breaks it), but after that he can use Interface to attack with it so long as he can perceive his target. (Obviously, this only works so long as the system is powered ... )
A stunt that lets him roll Deceive to project illusions, in both physical and virtual space, might also be cool. He could fake BSODs on the PC that someone was using. I'd say that the stunt in question gives him +2 to do that, so long as he has access to the system (which might require rolling Interface)?
Finally, we were thinking his aspect could be called "You Are The Navigator." ^^; If we were to write the description, we'd make note of both the intuitive understanding of physics and subspace it grants him, as well as (in Rai's case) the horrible truths that he's mentally blocked.
Re: On Rai and *Ascension...
What if Rai's "magic use" is his way of understanding the Interface skill?
Oooooh. Now this I really like. :D
And using Deceive + holography to make illusions is really neat, too. Given that a lot of places will likely /have/ holographic projectors in order to interface with AIs anyway, it seems like it'll be useful in more than a niche way.
I'll update the sheet above. Thanks for helping me think it through!
Re: On Rai and *Ascension...
You're welcome!