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Player: [personal profile] blackswanseer

Description: A driven "alternative archaeologist," with a gift for mathematics and a retinue of survey drones. Planning thread here, and physical description and backstory here.

What follows are our suggestions for how to represent her in Fate! [personal profile] blackswanseer, please correct us if we are wrong about anything.


[+4] Great Skill: Interface.
[+3] Good Skills: Lore, Will.
[+2] Fair Skills: (SKILL), (SKILL), (SKILL)
[+1] Average Skills: (SKILL), (SKILL), (SKILL), (SKILL)

Primary Aspects

Neurotype Aspect: Computational Archaeologist. Ilaria studies the past by creating elaborate computer simulations in the present. These simulations are so accurate that she's won several awards, for helping pinpoint the location of wrecked ships or entire cities thought lost centuries or millennia ago. She can become so driven to find the chain linking evidence to the truth, though, that one could say that she doesn't notice when it's slipped around her ankles.

Phenotype Aspect: Humanoid Hive Queen. While she's physically human, Ilaria is never seen without at least one or two of her hovering drones (and that's when she's not at a dig). They form what computer scientists are starting to call a virtual and physical "halo," or an extension of her core self. She has an implant to help them respond to even her subconscious signals, and would feel lost or amputated without it (or them).

General Aspects

"Between the Mainstream and the Fringe"

That's how the Geek Feminism website described Ilaria's work, in its profile of her (in [community profile] capsulerp's space future setting). To outside observers, Ilaria seems to be driven to shock the mainstream archaeological community, by using her simulations to prove fringe theories correct. She doesn't see it this way, naturally; she simply feels that her simulations have shown her things worth pursuing, which her colleagues don't (yet) see the importance of.

Two more aspects may be added during play.

Stress Boxes

Mental: 1[ ] 2[ ] 3[ ] 4[ ]

Physical: 1[ ] 2[ ]





Extras and Stunts

(Drone Controller): Ilaria has a brain stem implant which acts as a co-processor, allowing her to make predictions and cursory simulations without access to a larger computer. She can use the Attack and Defend actions with the Interface skill, against AIs, and can substitute her skills for one of her drones' as long as she has a clear signal to them.

(RESERVED): This stunt will represent Ilaria's drones themselves. (See below.)

(RESERVED): Choose a stunt for this slot. (See below.)

Refresh Rate

Ilaria begins each session with (THREE, FOUR, OR FIVE) Fate Points.

Now, here's what we need to know to finish her character sheet:


We maxed out Ilaria's Interface, Lore, and Will, to represent her status as an iconoclast who relies on technology to help her with research.

What other skills does she have? Resources and Contacts, to represent her supporters and grants? Empathy and Rapport, from presenting her theories in front of an audience? Provoke, from arguing them? Athletics, Notice, and Investigate, from being on-site in person? Drive, from working a crane at her digs? Does she use Crafts to build and repair her own drones?

Choose three Good (+2) skills, and four Fair (+1) skills from the Fate Skill List.


We gave Ilaria a Drone Controller implant. But what are her drones themselves like? Does she have a devoted helper drone with its own personality, or a fluid number of drones which are simply extensions of herself? Your answers will help decide whether we create a drone as a supporting character, a whole "mob" of drones in her halo, or both (which would require two stunts).

Other stunts we feel could "work" for Ilaria, and the skills they are tied to:

  • The Power of Deduction (Investigate): Spend a Fate point, to roll Investigate and either create or discover aspects to represent what you deduce.

  • Specialist (Lore): +2 on Lore checks related to ancient mysteries.

  • Danger Sense (Notice): Ilaria's drones could give her a sort of "spider sense" for when stuff's about to hit the fan, letting her roll Notice no matter what. (Maybe her personal drone has this, plus a broad spectrum of sensors?)

Feel free to look up or invent more yourself.


We tried to make aspects for all the narrative hooks that you gave us, but you're welcome to change the wording on any of these or come up with new ones!

We probably should create one to represent why she's heading to Enceladus, at any rate. We suggest "It's Just As I Predicted!", based on how the Scream's message is just like the underwater engravings she's found. This aspect could represent her gaining mastery over the situation, or descending into madness, Lovecraftian style.

And on to the next character

Next up will be [personal profile] kaesa's, once we get the chance to write it up. >_>b

Date/Time: 2015-12-08 04:46 (UTC)Posted by: [personal profile] blackswanseer
Some additional fluff content:

Description: Ilaria is a woman in her early thirties, with hazel eyes and an olive complexion. Her light rust-brown hair skims the bottom of her shoulder blades in length, easily pulled up out of the way when needed. While no hardcore athlete, her figure is fit and trim, for someone out of shape would have no end of trouble hiking and climbing as she does during fieldwork, not to mention living amidst Cusco's high altitude.

Her manner of dress is tasteful and refined (with proper allowances made when clambering through a jungle), though on the conservative side. She consciously maintains a disassociation from fringe elements even in her clothing. She is fond of jewelery, particularly silver wrought in various Peruvian styles.

Background: Ennio Viteri, Ilaria's father, was originally from northern Italy, but his younger years saw numerous visits to Peru and his eventually taking a position as a professor of history at a university in Lima. He married Chaska, a woman of mixed Quechua and European descent, and they had two children: Ilaria, the elder, and a son.

With her father's work being what it was, Ilaria had exposure early and often to matters of history, soon showing her own inclinations toward it. She was a bright girl and the capabilities of the modern Net yielded ample avenues by which one could accelerate her education. It did not take long before she developed a fascination with the magnificent edifices created in the distant past. And eventually, frustration followed, frustration with weak explanations, with a dearth of great curiosity on the parts of many. In contrast, her own curiosity only grew.

Her undergraduate studies were pursued through one of Cusco's more prestigious universities, though again, the technology of the modern world meant a student could attend lectures via VR, while being physically somewhere else getting hands-on experience. Her doctoral studies were conducted in association with an Italian university, with Ilaria herself allocating her time amidst simulation programming and other computer work, research, and work at sites such such as Nan Madol in Micronesia, various ruins scattered throughout the Pacific, and in South America itself.

Work only intensified once she was done with schooling and thus has it continued to the present day.

Several years back, Ilaria met a man by the name of Davor Maric (he's from Croatia). A fellow archaeologist encountered at a work site, the two hit it off quite well and began to date before too long. Eventually they were engaged. But more recently, things tipped off the rails. Davor had always known how passionate Ilaria was about her work. Indeed, it was part of what had drawn him and he, too, was a dedicated sort. However, over time, he came to see of just what a magnitude it was. Ilaria's search was the compass by which her days were set and thinking hard upon the future, Davor let a reluctant distance seep into their relationship. Not long at all before Ilaria's latest endeavour (as in, the catalyst of the game plot), he took a job that would send him to Asia for a time, only deepening the splintering. Ilaria was hurt by his behaviour and she also did not understand it. She thought she had met someone that shared the same drive she had, but he had begun pulling away, giving only reasons that were more ambiguous than not.

(I will continue to flesh this out as we play. I like having a solid history for characters at game start, but not overwhelming amounts of detail, as it's more organic to add those in as the game goes on and you learn more about the character.)

Next up: Ideas on Aymara + and the bridge into the Scream. Comments/questions on the talent proposals above. Comments on skills. And last, but certainly not least, whatever is slipping my mind at the moment.
Date/Time: 2015-12-14 03:53 (UTC)Posted by: [personal profile] blackswanseer
is there anything we can help with?

I definitely have some questions about aspects/skills/etc. that will be up in my next comment, thanks! In the meantime, Aymara-related idea up below.


Capsule Contingency

January 2016

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