jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

As of right now, we have four players: [personal profile] redsixwing, [personal profile] sablin27, [personal profile] blackswanseer, and [personal profile] kaesa!

EDIT: We also have a provisional fifth player, [personal profile] adad64!

This is the thread where you all can introduce yourselves to each other. >_>b We would like it if you would each say a little about yourselves maybe, along with the following:

  • Your preferred pronouns

  • Your character concept so far

You are encouraged to comment on each other's concepts, and brainstorm ways that your characters might know each other or that their stories might fit together.

Speaking of stories, here is the plot: A group of people from the past end up in the sci-fi transhumanist future. The ways that someone can do so include, but are not limited to, cryogenic stasis and reconstruction from a thanogram. You can also play as someone from a Korean generation ship isolated society, if you like, one which may be socially and technologically regressive.

Finally, you can play as someone who's from the future and has to help the newcomers adjust ... or who wants them to play a role in their plans!

So yeah, please do the brainstorming thing in this thread. >_>b Don't forget that you can subscribe to individual comment threads, here on Dreamwidth.

More answers to questions will be forthcoming, if we can deal with our IRL stresses enough to do so. ^^;

Date/Time: 2015-10-15 09:25 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
Hi!

I prefer "xe, xyr, xym" pronouns. Singular "they" is good as well.

I am working on the character concept.

I'm currently leaning feminine and non-magical, because redsixwing is going the other way, but depending on everyone else's choices and the prevalence of "magic" it might be moot. I like the idea of being an AI without a physical avatar, but that would be hard to co-ordinate with other people, unless we were all virtual.

Honestly, I'm not sure what sort of challenges we'll be facing.

Are we looking at social, physical or mental challenges? Do we need to have a rounded team?

Are we going to be spending a lot of time in mostly deserted confined spaces, as in the games that inspired this world?

Does anyone have any thoughts?
Date/Time: 2015-10-15 18:28 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
OK. It's good to know that the challenges (and solutions) will be tailored to us. It makes chargen a lot easier. (There's always something that needs blasting. It's a classic hammer/nail thing.)


I asked about whether there's likely to be a lot of confined spaces, because that was about half of why I decided Catherine, my first character, wasn't a good match. She's seriously claustrophobic and I didn't want to go there. As I have now rethought whether the other half, the worlds having some major similarities and dissonances, is an issue, I thought it made sense to check about the small spaces.


I don't think a generation ship is where I'd want to go with an AI. It doesn't fit any of my half-formed ideas and it would be odd not to know the material I was contrasting.
Edited Date/Time: 2015-10-15 18:28 (UTC)
Date/Time: 2015-10-15 16:42 (UTC)Posted by: [personal profile] redsixwing
redsixwing: Red-winged angel staring at a distant star. (Default)
Just throwing ideas around, here!

Hmm. If you're a nonphysical AI, I guess it depends on how you interact.


Something like *Mute in [personal profile] jewelfox's fic - or the Doctor from Star Trek: Voyager, who ended up with a holographic form with an incorporated force field and a portable project, and could manipulate physical objects and walk away from his "home base" that had the good projectors in it, would permit analog interactions.

You could go virtual-space-only, communicating to the rest of the group through whatever physical systems are present - which could get really interesting if/when we've got to jump you across an air-gap, for example - or maybe even borrow/hijack existing or abandoned hardshells, essentially giving you a series of bodies, none of which are your Final Form, because that's all digital. *s*
Date/Time: 2015-10-15 18:11 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
Hijacking whatever's around sounds very cool and just slightly creepy. I'll definitely do that if I'm an AI.
Date/Time: 2015-10-16 05:18 (UTC)Posted by: [personal profile] kaesa
Aaah, I have a character (not for this game) who randomly hijacked equipment and bodies until he was convicted of several serious crimes and his right to inhabit anything with more than X number of moving parts was taken away. Which is a horrible punishment, but before that he was hijacking heavy equipment and forcing people to build him a body optimized for serial murder, so, uh. (He's a failed military intelligence experiment, programmed to enjoy harming people not on the "side" he imprinted on, but since he imprinted on one person, no one else is ever on his side. I don't know which government commissioned him but whoever they are, they're assholes.)

Anyway, he's in the care of his human "sister" and gets his kicks by holographically projecting himself as unnerving things, or just, you know, not projecting himself visually at all and throwing his voice so that he's always BEHIND YOU.

It's incredibly creepy. He loves every minute of it, and that is one reason his sister tries not to have guests over.
Date/Time: 2015-10-16 08:11 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
That sounds hilarious.
Date/Time: 2015-10-15 21:59 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
I'll probably go with a very honest character, because I enjoy writing them and it will go nicely with redsixwing's character's deceptiveness. So my character will either be nice and trust in people or highly inept at socialising.
Date/Time: 2015-10-17 23:29 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
My character is the ship's engineer. So far, they are blunt, they take their job seriously and they are normally pretty laid-back.

More characterisation coming soon.
Date/Time: 2015-10-18 08:35 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
Maybe, they're too laid-back for their own good? Constantly wandering toward anything that looks exciting?
Date/Time: 2015-10-18 09:13 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
More like, "The network of laser turrets in your room is intended to vaporise the discarded food remnants you keep there. From its memories, it has improved your room's hygiene by 36%. Were you using the ceiling space for something else?"
Date/Time: 2015-10-18 15:20 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
OK. :)
Date/Time: 2015-10-20 22:57 (UTC)Posted by: [personal profile] sablin27
sablin27: (Default)
Her name is Alexandra Boisen. Her friends call her "Sandy".

She likes dogs and machinery. One day she will decide whether she likes machinery better when it needs more fixing or when it is finished and perfect. (She likes dogs all the time.)

Profile

Capsule Contingency

January 2016

S M T W T F S
     1 2
3456789
10111213141516
17181920212223
2425 2627282930
31      

Page Summary

Expand Cut Tags

No cut tags