This post contains links which may be of use to players.
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So, it turns out being a trans woman in the part of rural Texas we just moved to is extremely demoralizing.
On top of that, GMing a play-by-post RPG (or trying to) has turned out to be a lot more effort than our preferred style of RPing, which is to meet up once a week on like Skype or Roll20 for 1-2 hours of chat/IM brainstorming and narrating. Even after everyone's encouragement, it ended up being a thing we dreaded and always felt behind on responding to, and was the first thing in our schedule to go when self-care and hikikomori-ing started eating up everything else.
On top of that, we struggled to find our footing in this setting too, and kept changing what the game's focus was going to be.
We're sorry, because you all put a lot of work into making your characters and their stats and stuff and we were looking forward to seeing what happened to them. We hope that you all have fun out there and we are glad to have gotten to know you.
Welcome back, everyone, and I hope your holidays were festive!
Let's take a look at the place you're going to be spending the next four to six months, in-game:
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What are your characters' responsibilities? We know that a copy of *Ascension is Traveler 2's navigational AI, and we're leaving a spot open for sablin27 to play someone in Engineering if the opportunity comes up. Ilaria may have gotten herself assigned to the ship as a mission specialist / drone operator. So is *Adriana formally part of the mission, or a stowaway? If the latter, did she smuggle her hardshell onboard or just her code? (She could probably use one of the whiskers as an ad-hoc hardshell if needed, although she'd need to control it remotely since they're just drones.)
Is there anyone else on the ship? I'll let you all decide if there's a supporting NPC of some kind, and whether or not they're friendly / sympathetic. They could be the mission commander, or one of you could double as the commander and they could be another specialist.
Under whose auspices are you doing this? Right now I'm imagining NASA, in its new role as a unified space program for the Americas. Their policies are largely dominated by cosmopolitan states like Canada and Brazil, and their primary launch facility is in the state formerly known as French Guyana.
Finally, any last words before we head out?
Everyone's probably, like, doing stuff for the solstice. >_>b On the bright side, we've gotten most-of-everyone's character sheets in ... so I think we can start a week or so from now, like on January 2 maybe!
Thank you all for being interested and helping us come up with stories and stuff, and we'll hopefully see you soon.
Based on a comment we made while trying to help people design characters!
As far as the setting and themes, I think what we settled on for this introductory story is some sort of cross between Contact, Seaquest, and Event Horizon. It will take place only a couple of hundred years from now, and not in any particular sci-fi game's timeline, so feel free to invent or suggest absolutely anything to add to the game.
The themes being explored so far include ... um ...
Hard-ish sci-fi related to space travel within the solar system
Ecology / environmental awareness / acceptance of diversity; the disasters caused by global climate change forced humans, AIs, and the world's cetaceans to unite
Some "cyberpunk" themes with AIs and neural interfaces, but with more of a shiny and less dystopian feel
Space / underwater-themed horror, as the player characters find what lurks on Enceladus
And then an awakening or rebirth of sorts, in the very far future.
Your input or suggestions for any of this are very welcome. For your character, for how to explore the themes, for new themes to explore, for what kinds of technology to portray and how ...
That last part goes for everyone. >_>b
What follows are our suggestions for how to represent her in Fate! blackswanseer, please correct us if we are wrong about anything.
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Now, here's what we need to know to finish her character sheet:
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Next up will be kaesa's, once we get the chance to write it up. >_>b
Now that I'm mostly recovered from moving and stuff. ^^;
How about, I start a thread for each character, and we work one-on-one in the comments for each thread? Now that we've got them worked out in broad strokes. I can help you come up with aspects, and things. And then each post can become your character sheet, that you can reference during play.
Does that sound like a plan?
I'm going to be cleaning the apartment and moving out this week, and I believe at least one other player has said that they've got their hands full as well. So the next week or two are going to be low-energy, "reply when you've got time for it" days.
Having said that, it looks like everyone who's still interested in playing has fleshed out their character concepts to some degree. So what I'd like everyone to do right now is work on their character sheets.
You can see a sample sheet at this link ...
... and the rules for picking skills and aspects and things at this link.
The full Fate Core rules, meanwhile, are at fate-srd.com.
Let us know if you have any questions still, keep the discussion in your character sheet's thread (on its own post) if possible, and we'll get back to you when we're able! Oh, and if you want an easy-to-use character sheet template, just copy-and-paste from the section below. ^^
You'll want to post your sheet to the community as a separate entry. Feel free to do so as a placeholder, or while you're still in the process of working on it, and we'll discuss specifics in the comments on your sheet's entry.
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First off, here are Our Heroes So Far in alphabetical order (and if we got something wrong please correct us!):
adad64 (unknown) has not posted on the intro thread yet!
sablin27 (xe/xyr/xym) has not finished planning xyr character, but wants to play someone who's honest and trusting / naïve, and is considering being an AI who uses whatever systems are nearby to communicate.
As for the plot, we have some ideas which we'd like to share. >_>b
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Which should we emphasize for this game: Sci-fi action-adventure or transhumanist interpersonal drama?
Because we could go either way, and it'd be completely valid. I just want to know how much of each thing you'd want to see in the game. Like, in the inspirations thread I showed you, Sword of the Stars is space opera, SotS: The Pit is a slightly goofy roguelike, and SOMA is horror, while Analogue and Hate Plus are largely about drama but have horror elements and action-y things in them. Like the reactor sequence in Analogue, and *Mute's security forces in Hate Plus (who never actually fight anyone that I recall but carry weapons and get into some tense situations).
If it were up to me, personally, I'd probably make it more action-y than Analogue / Hate Plus but still keep the focus on (inter)personal drama. Sort of like how my Analogue adapt began with a space dungeon crawl and hit its climax with a microgravity fight scene (srsly), but the meat of the story was about societies and relationships, and there was a separate ending to resolve a romantic subplot.
What do you all think? (And if you haven't posted in the intro thread yet, please do!)
EDIT: We also have a provisional fifth player, adad64!
This is the thread where you all can introduce yourselves to each other. >_>b We would like it if you would each say a little about yourselves maybe, along with the following:
Your preferred pronouns
Your character concept so far
You are encouraged to comment on each other's concepts, and brainstorm ways that your characters might know each other or that their stories might fit together.
Speaking of stories, here is the plot: A group of people from the past end up in the sci-fi transhumanist future. The ways that someone can do so include, but are not limited to, cryogenic stasis and reconstruction from a thanogram. You can also play as someone from a
Korean generation ship isolated society, if you like, one which may be socially and technologically regressive.
Finally, you can play as someone who's from the future and has to help the newcomers adjust ... or who wants them to play a role in their plans!
So yeah, please do the brainstorming thing in this thread. >_>b Don't forget that you can subscribe to individual comment threads, here on Dreamwidth.
More answers to questions will be forthcoming, if we can deal with our IRL stresses enough to do so. ^^;
I wrote an essay -- or more like a draft of an essay -- which explains how your bodies and minds work, in the transhumanist future that we set the Analogue adapt (and this RP) in. You can read it on our journal.
I did not list SOMA as an influence, because after finishing watching a 2 Girls 1 Let's Play of it, I felt that it asked some interesting questions but gave unsatisfying answers. I also had a nervous breakdown, which partly contributed to needing to figure stuff out and then write this. >_>;
Let us know what you think, or if anyone has any questions about what this means for their character concepts.
Okay! So like, this is worldbuilding Fate-style. This is actually Session Zero of the RP. We've got some ideas, you've got some ideas, let's put our heads together without actual physical contact. \o/
For reference, this is the start of Fate's section on making a game, and this is where it actually says what we need to decide. This is a game about proactive, competent people who face conflict and challenges; we already know that. So the questions ahead of us are:
What is the setting like?
Does the story take place on more of an epic or personal scale?
What issues are your characters dealing with? Are they internal or external?
What NPCs (Non-Player Characters) should we expect to run into? Whether as groups or individuals.
Once we know that, we can decide what your characters are like and how they fit in, whether we do that by adapting your existing designs or one of you wants to start over. Or both.
With that in mind, let's take a look at some of the things that inspired us, when we imagined our part of the story ...
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Let me know which of these ideas, games, and/or videos you liked, and we can try to find some answers together to the questions we listed above. >_>b Remember, this doesn't have to be set in a given video game's storyline; we can use as much or as little of each game as we want for our inspiration.